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Super Smash Bros - custom sprites for all characters

Posted: Tue Feb 16, 2016 11:20 pm
by BikdipOnABus
Hopefully this is the right forum. I haven't started stitching yet (and don't imagine that I will for quite a while), but it's not a completed pattern either, and the WIPs all seem to be in this section. If I need to move this, just let me know. Anyways...

My goal here is to make a pattern incorporating all the characters in the Super Smash Bros series (so basically the full roster of the 3DS/Wii U game plus the cut characters from previous versions). I've looked up the sprites that people have made, and I'm not entirely happy with those, so I decided to make my own. I'm not a professional spriter by any means, but I like dabbling in it, and figured it was worth a shot.

I don't have a final layout decided, but I imagine it as just a plain white background with the characters clumped together according to series (all the Mario characters together, all the Pokemon together, etc). I'm also thinking about doing some of the bosses, like Master Hand, above them, and possibly a logo. That's all subject to change though, I'm mainly just worried about getting the characters done first.

So far I've made 26 sprites, so I have all the characters from Melee done, and I'll be moving on to the Brawl newcomers next. Here's what I've got:
Image
Normal size
Image
Zoomed (x4)

So... I have a few things to say about these. First of all, they're being designed with stitching in mind, and not just as normal sprites that you might see in a game. In other words, there's a lot of implied back stitching that isn't seen here, and they'd make a lot more sense with that. For instance, Pikachu has no mouth, some of the more detailed human characters have no facial features at all, some benefit greatly from outlining, etc.

Also, most are being based off various artwork and models from other games, but I've been updating them to look like the SSB4 models whenever there's any differences. I'm trying as much as possible to avoid the stock poses from the SSB series, but there's a few (Zelda, for instance) where it's hard to find any other decent poses. I don't want them to be too crazy, but I'm trying to avoid having too many that are just standing there without any kind of personality.

I think Ganondorf and Roy are probably the hardest to understand just by looking at the current sprite without backstitching for outlines. Ganondorf is doing one of his taunts, where he basically punches his open hand. Roy is turned sideways, with his right shoulder visible, and his left arm behind his right one. It's based on this artwork, if that wasn't a good enough explanation. http://images3.wikia.nocookie.net/__cb2 ... 92/Roy.png

One other thing I wanted to mention here is that while I'm trying to be mindful of how many colors I'm using, I haven't attempted to match these to actual thread colors. From personal experience, I know there's not as many shades of gray as I'd like there to be, so some of these (like Mewtwo) kind of concern me. If anyone has any advice on how to deal with that, it would be appreciated.

So... here's the stuff that has to be added to the individual characters. Feel free to ignore this, since it's a lot to read, but I wanted to have it listed for the sake of completion.

Mario
Spoiler
- glove definition
- M on hat
- blue outlines on pupils
- eyebrows
Donkey Kong
Spoiler
- DK on tie
- extra hair on dark brown parts
Link
Spoiler
- eyes should have white outline and black french knot
- add mouth line, possibly nose line as well
- belt buckle (lines on top/bottom)
- attempt to add more detail to shield
Samus
Spoiler
- extra suit lines for detail (primarily glowing ones)
- gray pipes on helmet
Yoshi
Spoiler
- add open mouth (red)
Kirby
Spoiler
- nothing needed, just outlining
Fox
Spoiler
- blue french knot for center of reflector
- wires for headset/eyepiece
- definition on jacket
- mouth lines
Pikachu
Spoiler
- nose and mouth
- outline arms/feet
Luigi
Spoiler
- glove definition
- L on hat
- blue outlines on pupils
- eyebrows
Captain Falcon
Spoiler
- Add eyes and falcon logo to helmet
- glove definition
- outlines on certain parts of suit
- possible scarf definition
- belt buckle
Ness
Spoiler
- backpack strap buckles
- line for mouth
- finger definition
- detail on shorts
- shoelaces
Jiggypuff
Spoiler
- nothing needed, just outlining
Ice Climbers
Spoiler
- add mouths
- suit detail
Peach
Spoiler
- outline eyes (black on top, white on other sides)
- french knots for pupils
- orange outline on brooch
Zelda
Spoiler
- long hair strands (three strands for this)
- added detail on headdress thing, necklace, front of dress, and bottom of dress
- outline eyes (black on top, white on other sides)
Bowser
Spoiler
- underbelly lines
Sheik
Spoiler
- wrinkles on coverings
- hair ties
- finger detail
- sheikah symbol on chest
Mr. Game & Watch
Spoiler
- gray outline, nothing else needed
Marth
Spoiler
- eyes (french knots) + nose/mouth line
- tiara
- outline red gem thing, collar, breastplate
- add belt buckle
- cross things on boots
Mewtwo
Spoiler
- outline eyes in white, add "angry eyebrows" for definition
Dr. Mario
Spoiler
- eyes need pupils, possible french knots
- eyebrows
- glove definition
- french knot in middle of head mirror thing + outlining
- collar of shirt / pockets need definition
- add wire + detail for stethoscope
Falco
Spoiler
- mouth line on beak
- feather definition
- outline different parts of jacket
Young Link
Spoiler
- eyes should have white outline and black french knot
- add mouth line, possibly nose line as well
- belt buckle
- deku swirl on shield
Ganondorf
Spoiler
- be sure to separate hand from face (hand is three pixels, starting from left of beard, in "7" shape)
- french knot for eye
- crown / forehead thing
- add gold ridges on chest/leg armor
- add more lines to chest wound
- lighter red lines for tears in cape (also add outlines for cape next to stomach area)
- more details on clothes in general, red stripes, etc
Pichu
Spoiler
- add nose
- extra definition on black shapes for ears
Roy
Spoiler
- eyes (french knots) + nose/mouth line
- gold center for sword, outline green hilt w/ gold
- added detail to headband
- additional gold outlines for part of tunic
- belt loops + added detail to buckle
- make sure to separate arms

Thoughts and advice are definitely welcome! I'm hoping to not have to completely redo any of these (small tweaks are fine), but if people think they look bad, I'll do what I need to.

Also, any opinions on where I should draw the line in terms of alts? In SSB4, Bowser Jr. has 7 different Koopaling alts, Olimar has Alph, and several characters have gender swaps. I don't mind doing those, I'm just worried about the final project being too cluttered.

Re: Super Smash Bros - custom sprites for all characters

Posted: Wed Feb 17, 2016 11:11 am
by Firehawke
What a fun looking project! Kudos to you for all of your planning and your attention to details! As for alternates...do the characters have a base or default version??? (I haven't played any of the games in the series :sorry: ) If so, maybe just use those depending on how the final project looks? Then if you decide that something needs to be added, the alternates will be there waiting. Just a thought!

Good luck!!!

Re: Super Smash Bros - custom sprites for all characters

Posted: Wed Feb 17, 2016 1:13 pm
by blackmageheart
Hey, Bikdip! Haven't seen you here in a while!

OMG. O. M. G. This is an awesome project and I will be following it closely. :)

Re: Super Smash Bros - custom sprites for all characters

Posted: Wed Feb 17, 2016 2:25 pm
by SunkistShiek
I think these all look amazing! I like that they have a lot of detail (shadow, colors, etc.) even though they're sprite patterns. I'm excited to see the rest of them. :good:

Re: Super Smash Bros - custom sprites for all characters

Posted: Wed Feb 17, 2016 11:46 pm
by BikdipOnABus
Firehawke wrote:As for alternates...do the characters have a base or default version?
Yeah, and that's what I'll probably be sticking to, depending on how burned out I get after finishing all the main ones. There's quite a bit to go. I've got 19 characters from Brawl and 21 from SSB4 (3 of those 21 are Miis, which arguably might not count as three separate characters, but in my opinion they should) if I don't do any alts, and if I do, that adds on another ... 12, if I go all-out.

Bowser Jr has 7 alts, one for each Koopaling.
Olimar has Alph as an alt.
Villager, Wii Fit Trainer, Robin, and Corrin have opposite-gender alts (male being the default for all except WFT), and I don't know if they should really count or not, but I feel like they probably should, so ... eh.

If you want to get really anal, you could also consider Wario's biker vs plumber outfits as being a major difference, and same goes for wireframe and/or hoodie Little Mac, and both Cloud and Bayonetta have costumes that differ somewhat from their defaults, but that's where I draw the line, since I think it would be kind of dumb to have, for instance, two Warios in the same image. Having a male and female Robin seems a bit more normal, since even though they're technically the same character, they're not just costume changes either.

But yeah, I'll have to see how I feel at the end. As far as bosses go, there's definitely Master Hand, Crazy Hand, Tabuu, and at least one of the Master Core forms (that way there would be one boss from each game), but there's room for other additions too if I want to put in Giga Bowser, some of the Subspace bosses, etc. Not sure how I feel about that yet, hence why I said that's all kind of up in the air until I finish some more sprites. I have a bad habit of starting projects and never finishing them, and this is one I really would like to actually complete. Being overly ambitious from the start might ruin that.


ANYWAY, large amount of rambling aside, thanks for the positive feedback so far. Still looking for anything I should improve on, so don't be afraid to post criticism.