Miss Clawful's Cross-Stitch Projects
- natepopinski
- Rank 5 - Frog Mario
- Posts: 195
- Joined: Thu Dec 27, 2012 7:37 pm
Re: Miss Clawful's Cross-Stitch Projects
WOWZERS! So much great stuff! Love the rampage and Godzilla ones. You're a machine!!! Keep up the great work.
- Miss Clawful
- Rank 6 - Tanooki Mario
- Posts: 317
- Joined: Sun Feb 05, 2012 9:44 pm
- Contact:
Re: Miss Clawful's Cross-Stitch Projects
After finishing my custom stitch of Princess Toadstool I thought to do one for Zelda as well. Looking around trying to find another female character that would be similarly sized (because I kind of wanted them to be around the same size) I came upon the trainer/coach from Tecmo World Wrestling - she'd be perfect! I spent some time looking at many pics of Zelda on the internet, official as well as fan art, ended up staying basic and true to her in game sprite as much as possible.
Starting with the woman from Tecmo World Wrestling I first decreased her size (I think it was 70%), added Piccolo's ear from one of the Dragon Ball Z games, changed her hair color as well as style, added a jewel on her forehead. Another character I thought would have made a great Zelda was during the intro of the Famicom game Dream Master, the girl, a princess I'd suppose (they usually are) with very little editing could have been a sleeping Zelda, but I wanted to put a bit more work into this (moreso than I had with Princess Toadstool).
I ended up instead taking a few locks of the sleeping maiden's hair instead to give my Princess Zelda nice wavy hair. Messed around with her hair style as well as face for quite a bit of edits. Then I thought to give her a thick necklace decorated in Triforce fashion, as well as adding the chain around the crown of her head so it didn't look like the jewel was fastened to her forehead like a sticker. I spent a long time with her dress all throughout the edits making changes up to the end - the entire atire was very difficult because even though I started with another character's body as a template (first the wrestling girl then Nadia), after a time I was on my own with the details.
At one point I thought to give her a body, that didn't work out even though I spent quite some hours on it. Scrapped that idea, well not really scrapped, just put away in favor of her face and bust. Somehow with her arms just at her sides she felt very stiff, like something were missing, and so I slapped the Triforce before her, thinking to add in an arm and her holding it in her hand. Nope, no good, the arm was positioned wrong and I couldn't find or craft a hand that looked good so I though instead, the Triforce floats, it has in the games, so it'd hover in front of her instead.
Never one to leave anything alone a glow was added around the Triforce, but soon realized that it should light up part of Zelda's body and hair as well being so close to her. Now I'm going to have to remove some stitches, replace with lighter colors. One thing I had a dilemma with was the highlights in her dress, working with the choices I use per the NES color palette the colors I wanted to use while on screen showed up fine but with the floss they blended so much I couldn't barely tell them apart so had to settle with brighter. So what color does that actually make her dress? Red-Orange? Maybe I should have given her a green dress, more green used on the NES than red. Still happy with how she turned out despite the challenges.
I started working on this custom Zelda sprite on June 25th, started stitching July 11th, and all while stitching I was also editing her sprite so there were several times that I had to tear out some floss to accomodate the changes in the pattern, finishing both the pattern and the stitching nearly together on July 13th.
original sprite template:
All edits (starting from the top, left to right) beginning first with the trainer from Tecmo World Wrestling (with parts of several other characters gradually added in the editing process) to the final version of Zelda:
note: sorry, image quality is bad (don't know why its not keeping the original image size I uploaded), but keeping it here anyway for reference.
Princess Zelda - Tecmo World Wrestling sprite edit
MATERIAL:
Plastic Canvas (14ct)
SIZE:
59x55 pixels
COLORS (DMC):
White
772 - Very Light Yellow Green
745 - Light Pale Yellow
676 - Light Old Gold
783 - Medium Topaz
930 - Dark Antique Blue
3810 - Dark Turquoise
964 - Light Sea Green
814 - Dark Garnet
919 - Red Copper
760 - Salmon
963 - Ultra Very Light Dusty Rose
907 - Light Parrot Green
702 - Kelly Green
3857 - Dark Rosewood
301 - Medium Mahogany
402 - Very Light Mahogany
951 - Tawny
Black
total colors: 19
DATE/TIME:
Started stitching: July 11th 2016
Finished stitching: July 13th 2016
915 minutes = 15 hours 15 minutes
STITCHES:
1977
PROGRESS LOG:
Starting with the woman from Tecmo World Wrestling I first decreased her size (I think it was 70%), added Piccolo's ear from one of the Dragon Ball Z games, changed her hair color as well as style, added a jewel on her forehead. Another character I thought would have made a great Zelda was during the intro of the Famicom game Dream Master, the girl, a princess I'd suppose (they usually are) with very little editing could have been a sleeping Zelda, but I wanted to put a bit more work into this (moreso than I had with Princess Toadstool).
I ended up instead taking a few locks of the sleeping maiden's hair instead to give my Princess Zelda nice wavy hair. Messed around with her hair style as well as face for quite a bit of edits. Then I thought to give her a thick necklace decorated in Triforce fashion, as well as adding the chain around the crown of her head so it didn't look like the jewel was fastened to her forehead like a sticker. I spent a long time with her dress all throughout the edits making changes up to the end - the entire atire was very difficult because even though I started with another character's body as a template (first the wrestling girl then Nadia), after a time I was on my own with the details.
At one point I thought to give her a body, that didn't work out even though I spent quite some hours on it. Scrapped that idea, well not really scrapped, just put away in favor of her face and bust. Somehow with her arms just at her sides she felt very stiff, like something were missing, and so I slapped the Triforce before her, thinking to add in an arm and her holding it in her hand. Nope, no good, the arm was positioned wrong and I couldn't find or craft a hand that looked good so I though instead, the Triforce floats, it has in the games, so it'd hover in front of her instead.
Never one to leave anything alone a glow was added around the Triforce, but soon realized that it should light up part of Zelda's body and hair as well being so close to her. Now I'm going to have to remove some stitches, replace with lighter colors. One thing I had a dilemma with was the highlights in her dress, working with the choices I use per the NES color palette the colors I wanted to use while on screen showed up fine but with the floss they blended so much I couldn't barely tell them apart so had to settle with brighter. So what color does that actually make her dress? Red-Orange? Maybe I should have given her a green dress, more green used on the NES than red. Still happy with how she turned out despite the challenges.
I started working on this custom Zelda sprite on June 25th, started stitching July 11th, and all while stitching I was also editing her sprite so there were several times that I had to tear out some floss to accomodate the changes in the pattern, finishing both the pattern and the stitching nearly together on July 13th.
original sprite template:
All edits (starting from the top, left to right) beginning first with the trainer from Tecmo World Wrestling (with parts of several other characters gradually added in the editing process) to the final version of Zelda:
note: sorry, image quality is bad (don't know why its not keeping the original image size I uploaded), but keeping it here anyway for reference.
Princess Zelda - Tecmo World Wrestling sprite edit
MATERIAL:
Plastic Canvas (14ct)
SIZE:
59x55 pixels
COLORS (DMC):
White
772 - Very Light Yellow Green
745 - Light Pale Yellow
676 - Light Old Gold
783 - Medium Topaz
930 - Dark Antique Blue
3810 - Dark Turquoise
964 - Light Sea Green
814 - Dark Garnet
919 - Red Copper
760 - Salmon
963 - Ultra Very Light Dusty Rose
907 - Light Parrot Green
702 - Kelly Green
3857 - Dark Rosewood
301 - Medium Mahogany
402 - Very Light Mahogany
951 - Tawny
Black
total colors: 19
DATE/TIME:
Started stitching: July 11th 2016
Finished stitching: July 13th 2016
915 minutes = 15 hours 15 minutes
STITCHES:
1977
PROGRESS LOG:
Spoiler
- Firehawke
- Rank 12 - Yoshi Mario
- Posts: 2502
- Joined: Sat Jan 04, 2014 12:26 pm
Re: Miss Clawful's Cross-Stitch Projects
It's so fun to see your editing process...great job!
"May we maintain the courage to defy the consensus. May we ever choose the harder right instead of the easier wrong." - President Thomas S. Monson
- blackmageheart
- Rank 12 - Yoshi Mario
- Posts: 5697
- Joined: Wed Apr 08, 2009 5:47 am
- Contact:
Re: Miss Clawful's Cross-Stitch Projects
Very cool!
RMDC wrote:...I've been stitching at an estimated rate of almost a full BMH per day...
- Miss Clawful
- Rank 6 - Tanooki Mario
- Posts: 317
- Joined: Sun Feb 05, 2012 9:44 pm
- Contact:
Re: Miss Clawful's Cross-Stitch Projects
Stitched this piece for me mom. First, having only found 2 images on the internet of her from the NES game StarTropics II: Zoda's Revenge, and both being crappy quality I decided to play the game myself, at least up until I get to that painting in the game, take a snapshot so that I can then stitch her. Even after getting her image though I kept playing, figured since I was so close to the end may as well beat the game too. I asked mom if she wanted her, and of course she did so I got to stitching. Its amazing how even with so few colors and an NES game at that how the graphic artist managed to capture her smile, she turned out beautifully.
Mona Lisa from StarTropics II: Zoda's Revenge
PATTERN:
84x84 pixels = 6"x6"
MATERIAL:
Gold Aida (14ct)
COLORS (DMC):
Black
3021 - Very Dark Brown Gray
830 - Dark Golden Olive
676 - Light Old Gold
total colors: 4
DATE/TIME:
Started stitching: July 3rd 2016
Finished stitching: July 16th 2016
1765 minutes = 29 hours 25 minutes
STITCHES:
3509
PROGRESS LOG:
Mona Lisa from StarTropics II: Zoda's Revenge
PATTERN:
84x84 pixels = 6"x6"
MATERIAL:
Gold Aida (14ct)
COLORS (DMC):
Black
3021 - Very Dark Brown Gray
830 - Dark Golden Olive
676 - Light Old Gold
total colors: 4
DATE/TIME:
Started stitching: July 3rd 2016
Finished stitching: July 16th 2016
1765 minutes = 29 hours 25 minutes
STITCHES:
3509
PROGRESS LOG:
Spoiler
- Ashlene
- Rank 3 - Star Mario
- Posts: 53
- Joined: Fri Apr 22, 2016 9:08 pm
- Contact:
Re: Miss Clawful's Cross-Stitch Projects
Wow this is beautiful! I really love seeing your progress log and the detail you put into everything. It is very inspirational.
Current Projects:
- Epic Pokemong Gen 1 - pg. 2/30
Banjo Kazooie scene for charity quilt
Finn Faces
Giant Octopus Amigurumi
- Miss Clawful
- Rank 6 - Tanooki Mario
- Posts: 317
- Joined: Sun Feb 05, 2012 9:44 pm
- Contact:
Re: Miss Clawful's Cross-Stitch Projects
A handful of recent stitches. Turning all of my plastic canvas stitchings into pendants, just ran out of lobster claws so using the clip used to make clip-on earrings for now - it works anyway.
2016-7-22 Chaos World - Shark
2016-7-22 Battletoads - Rash
2016-7-22 Duck Hunt - Purple-headed Duck
2016-7-23 - Legend of Zelda - Link holding Triforce
2016-7-23 Q*Bert (mini)
2016-7-23 stitching Q-Bert pendant
https://youtu.be/nC4EHsQFr9I
2016-7-22 Chaos World - Shark
Spoiler
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https://youtu.be/nC4EHsQFr9I
- blackmageheart
- Rank 12 - Yoshi Mario
- Posts: 5697
- Joined: Wed Apr 08, 2009 5:47 am
- Contact:
Re: Miss Clawful's Cross-Stitch Projects
Lovely stuff. Especially Q-Bert!
RMDC wrote:...I've been stitching at an estimated rate of almost a full BMH per day...
- Firehawke
- Rank 12 - Yoshi Mario
- Posts: 2502
- Joined: Sat Jan 04, 2014 12:26 pm
Re: Miss Clawful's Cross-Stitch Projects
What a great idea!!!
"May we maintain the courage to defy the consensus. May we ever choose the harder right instead of the easier wrong." - President Thomas S. Monson
- Miss Clawful
- Rank 6 - Tanooki Mario
- Posts: 317
- Joined: Sun Feb 05, 2012 9:44 pm
- Contact:
Re: Miss Clawful's Cross-Stitch Projects
Thank you's.
Some new ones.
2016-7-24 Baby Yoshi hatching
2016-7-24 Zelda holding Triforce
2016-7-25 Megaman - jumpin' shoot
2016-7-27 Zen: Intergalactic Ninja jumping
2016-7-27 Bucky O'Hare jumping
2016-7-28 Wacky Races - Penelope Pitstop (custom colors - the original sprite had less and looked kind of ugly)
Some new ones.
2016-7-24 Baby Yoshi hatching
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