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Stardew Valley Stitches!
Posted: Fri Feb 19, 2016 6:41 am
by sirinth
Last night on my stream I made 8 keychain/cellphone fobs out of sprites from a game called Stardew Valley.
Said game is not out yet - it launches Feb 26, but I did get the okay to use the sprite art from the developer.
It's a harvest-moon esque game on steam and you can find out more about it here:
http://store.steampowered.com/app/413150/
That being said, the sprites are entirely too adorable to not stitch. I'm sure most of you will agree
I'll be doing a bunch more this week, as well as some character portraits!
Pictured from the game are:
Cat, Chicken
Strawberry, Milk
Tomato, Parsnip, Corn, Scarecrow
Also pictured: some biscornu I made a while ago, a cuccoo hiding in the background and a Twitch logo. :3
Re: Stardew Valley keychains
Posted: Fri Feb 19, 2016 1:26 pm
by blackmageheart
They are too adorable!
Re: Stardew Valley keychains
Posted: Sun Feb 21, 2016 3:19 am
by sirinth
I seriously love the art in this game :3
I did a character portrait from it today:
Took me 11 hours D:
Re: Stardew Valley keychains
Posted: Sun Feb 21, 2016 12:20 pm
by blackmageheart
How lovely! Reminds me of old Shining Force portraits. More please!
Re: Stardew Valley keychains
Posted: Sun Feb 21, 2016 2:55 pm
by sirinth
I'll be streaming another portrait on Tuesday!
Definitely more coming!
And I'm actually giving both away. The entry for the Abigail one (pictured above) is here:
https://gleam.io/6gPHb/stardew-valley-a ... r-portrait
Re: Stardew Valley keychains
Posted: Mon Feb 22, 2016 11:26 am
by Firehawke
All of the latest items look so cute!!!
Re: Stardew Valley keychains
Posted: Mon Feb 22, 2016 1:00 pm
by sirinth
Biscornuuuuuuu
Re: Stardew Valley keychains
Posted: Tue Feb 23, 2016 11:11 am
by Firehawke
Wow! That looks great...and very handy!
Re: Stardew Valley keychains
Posted: Fri Feb 26, 2016 5:01 am
by sirinth
Another character portrait! This is Sebastian. :3
Re: Stardew Valley keychains
Posted: Fri Feb 26, 2016 11:28 am
by Firehawke
Wow...great job!!! What count are you using?